Anja-Rinne Game Design Doc
I am currently working on a solo project called Anja-Rinne and have 0 coding experience. I want to make the project in Godot 4.5 for this reason, as I'm midly familiar with its setup. I currently have an extensive and detailed "GDD" or Game Bible written and available here: https://.google.com/document/d/1kLqrD46iZwvRV9Ypkg_Z93Otk5gyisaAVldKFK-88jI/edit?tab=t.0 I also have base art finished for testing and animation. I currently am in need of a programmer in order to get a "MVP" done at least in ASCII. I'm unable to offer payment but would be interested in rev sharing if someone can help me get to a prototype phase for crowdfunding. Experience with coding Procedural Generation is preferable. The game is a Tick/Turn-based Rpg-Rougelike hybrid that should evoke the gameplay feel of Elona/Elin, CDDA, Caves of Qud, and Amazing Cultivation Simulator/Wuxia games.
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Controls
Press Q or E to rotate the forward axis until the car moves correctly. Press R if it goes backward.
Interactive 3D Viewer
WASD to drive • Q/E rotate axis • R flip • H for help
GODOT
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