[Hobby] Sci-Fi Action RPG Prototype – Looking for Artists / Visual Collaborators

| Published May 15, 2026 Unity UNITY

Hey everyone.


We’re building a small hobby prototype for a third-person sci-fi action game with psychological thriller atmosphere and biomechanical suit combat.


The project focuses on the contrast between:

ordinary daily life

and sudden high-intensity combat encounters


--Core Idea--

A college student becomes bonded to an adaptive alien biomechanical suit after encountering a strange object during a nature excursion.

As the story progresses, he struggles to maintain normal life while fighting hostile entities that may only be visible to him.


Tone is closer to:

psychological sci-fi thriller

existential tension

grounded character drama

rather than superhero stuff


Visual / Gameplay Direction:-

sleek biomechanical armor


adaptive smart-fiber suit transformations


glowing suit joints as diagetic combat indicators


modular weapon forms (blade / ranged / hook concepts)


fast-paced third-person combat


atmospheric environments


Current Prototype Focus

Keeping scope intentionally small:


movement


combat feel


basic enemy encounters

suit visuals / transformations


atmosphere


Looking For Hobby/beginner-friendly collaborators interested in:


3D modeling

texturing


biomechanical/sci-fi concepts


environment art

visual experimentation


--Important---

low-pressure hobby project

non-commercial currently

exploratory prototype phase

small scope first


If the concept sounds interesting, feel free to message.

Hey everyone.


We’re building a small hobby prototype for a third-person sci-fi action game with psychological thriller atmosphere and biomechanical suit combat.


The project focuses on the contrast between:

ordinary daily life

and sudden high-intensity combat encounters


--Core Idea--

A college student becomes bonded to an adaptive alien biomechanical suit after encountering a strange object during a nature excursion.

As the story progresses, he struggles to maintain normal life while fighting hostile entities that may only be visible to him.


Tone is closer to:

psychological sci-fi thriller

existential tension

grounded character drama

rather than superhero stuff


Visual / Gameplay Direction:-

sleek biomechanical armor


adaptive smart-fiber suit transformations


glowing suit joints as diagetic combat indicators


modular weapon forms (blade / ranged / hook concepts)


fast-paced third-person combat


atmospheric environments


Current Prototype Focus

Keeping scope intentionally small:


movement


combat feel


basic enemy encounters

suit visuals / transformations


atmosphere


Looking For Hobby/beginner-friendly collaborators interested in:


3D modeling

texturing


biomechanical/sci-fi concepts


environment art

visual experimentation


--Important---

low-pressure hobby project

non-commercial currently

exploratory prototype phase

small scope first


If the concept sounds interesting, feel free to message.


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