For Hire | Chiptune Composer | 16-bit Style Island Adventure
Hey I'm Explorer2000, from ExplorerAUDIO an independent music producer with 13 years of expierience. Since 2 years I'm niching down to music in 8- and 16-bit Chiptune Style. From NES, Master System, GB and SNES to more modern consoles like PS1, N64 and GBA I produce music for retro games and Pixel Art games. I'm specialised in RPG's and Action Platformer, as well as Puzzle Games. I can do more modern approaches or a mix between retro style and modern, too. With more modern games I like ambient electronic stuff in the style of Metroid Prime (Game Cube) Currently I'm working on a soundtrack for an U.S. independent developer. He is about to create an 16-bit SNES styled Island Action Adventure as a spiritual successor of the original NES Star Tropics. Hey, I’m Explorer2000, an independent music producer with 13 years of experience. For the past two years, I’ve specialized in 8-bit and 16-bit chiptune music. From the NES, Master System, Game Boy, and SNES to more modern consoles like the PS1, N64, and GBA, I create music for retro and pixel art games. My focus lies in RPGs, action platformers, and puzzle games. I can also take on more modern approaches or blend retro styles with contemporary elements. For modern games, I enjoy crafting ambient electronic soundtracks in the style of Metroid Prime (GameCube). Currently, I’m working on a soundtrack for a U.S. indie developer. He’s creating a 16-bit SNES-styled island action-adventure game as a spiritual successor to the original NES StarTropics. Due to confidentiality, I can’t name the project, but here’s one example of my work for the game. https://chiptunecomposer.com
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Controls
Press Q or E to rotate the forward axis until the car moves correctly. Press R if it goes backward.
Interactive 3D Viewer
WASD to drive • Q/E rotate axis • R flip • H for help
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